![]() ![]() ![]() I chose the burly gentleman that you can see selected in the first screenshot above and decided to go all-in on the roleplaying aspect that has always been a focus of the title. The key flaw that they bring is that their population growth is reduced by twenty-five percent which is quite drastic, particularly if you plan on expanding across the universe and have to populate your territories quickly. Outside of your starting population devouring minerals, your lithoids will gain a fifty percent bonus to their ability to survive in challenging environments of all kinds and their military on the ground has its health increased by that same amount these are hearty bonuses before you even factor in that their leaders have their life expectancy boosted by fifty years. Without food being a requirement, you have a wider range of options to pursue but you’ll need to double-down on your mineral production or your citizens will begin starving all the same. This drastically changes your priorities when designing your species as well as redirects the focus of your empire as the game progresses. The ‘Lithoid’ trait offers a fairly significant departure from the base mechanics by requiring these species to consume minerals instead of food. What really makes this species pack stand out from those of the past is that the lithoids come with a unique trait of their own that they have attached to them no matter what other traits you choose. ![]() There are a few that I think are great, while others aren’t bad, though as you can imagine, this is highly subjective. The selection of lithoid species portraits is up to the quality that we’ve come to expect from those that have been added to Stellaris in the past. ![]()
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